wandering wandering star

month

March 2012

109 posts

Mar 31, 20120 notes
Empathy Map

Goal: Understand What Your Stakeholders Want From Your Business In an ideal world, you could perfectly understand what the stakeholders in your company want from your product or service. Unfortunately, this is difficult to fully accomplish, as the expectations of those integral to your business are often not apparent until a change has already been made — for better or for worse. You can collaborate with your stakeholders or your own internal team — taking the perspective of your customers or business partners — to strategically analyze the desires and needs of those important to your company, and to uncover ways to improve your product or service.

The Game

Begin the game by creating an empathy map on a large white board or poster. Draw the profile of a head with physical features such as eyes, ears, a mouth, and a nose; this will help players identify with the character and project themselves into it to form more accurate ideas.

Divide the map into five sections, portraying what the targeted persona sees, thinks/feels, hears, gains, and is challenged by. Throughout the game, have your players write their ideas about the character’s experiences on sticky notes, which they will then stick onto the respective section of the empathy map. Ask them to look into the mind of the targeted persona and think about the sensory experiences of the character. Consider what the figure is observing from your company. Is it hearing good things from external sources? What does it want to gain from your services?

This game works best when players genuinely work to uncover the impactful sensory information your stakeholders process. Project yourself into the persona and empathize with it to understand how you can improve your product or service. Once the chart is complete, work as a team to analyze your empathy map and to think of how to apply the results to your product.

Why it Works

The Empathy Map is applicable to any business, as it provides insight into key players who are necessary for your company’s success. Learn how to provide a better user experience by viewing the perspective of your stakeholders and identifying how to improve what they see, hear, think, gain, and are challenged by. Through the extensive collaboration and visual organization involved in this game, players are able to form a deeper understanding about what customers and business partners truly want from your company.

Mar 31, 20120 notes
No idea why it's been a 4/4 day since this morning's Seth Troxler.

Mar 31, 20120 notes
“

…if your goal is to build a remarkable life, then busyness and exhaustion should be your enemy.

If you’re chronically stressed and up late working, you’re doing something wrong. You’ve built a life around hard to do work, not hard work.

—

Hard work is deliberate practice. It’s not fun while you’re doing it, but you don’t have to do too much of it in any one day (the elite players spent, on average, 3.5 hours per day engaged in deliberate practice, broken into two sessions). It also provides you measurable progress in a skill, which generates a strong sense of contentment and motivation. Therefore, although hard work is hard, it’s not draining and it can fit nicely into a relaxed and enjoyable day.

Hard to do work, by contrast, is draining. It has you running around all day in a state of false busyness that leaves you, like the average players from the Berlin study, feeling tired and stressed. It also, as we just learned, has very little to do with real accomplishment.

”
—If You’re Busy, You’re Doing Something Wrong: The Surprisingly Relaxed Lives of Elite Achievers

http://bit.ly/H5YOke 

Mar 31, 201229 notes
“Write with the door closed, rewrite with the door open. - Stephen King” — Replace <write> with any creative or critical thinking endeavor.
Mar 31, 20121 note
“We are now capable of collecting and analyzing orders of magnitude more information than at any other time in history. The one constrained resource is understanding.” —The online future is personal, and that requires big data  (via courtenaybird)
Mar 31, 201234 notes
Mar 31, 2012381 notes
“

What makes the kids market so lucrative is it’s not just a TV show. It’s not just a movie. It’s the whole ecosystem of entertainment. Kids want the action figure, the backpack, the Happy Meal, and the theme-park ride. There are dozens of little touch points, where parents pay for a brand experience and the brand experience is highly emotional. It gets back to kids’ hunger to interact with something they love. What Angry Birds and Cut the Rope are both trying to do is take control of and democratize that part of the equation too.

—

This is where apps like Angry Birds or Cut the Rope have a stranglehold on anyone who markets to children: If brands are being created in the App Store, they have a direct line to kids. Do they really need Mattel, Hasbro, Disney, and Dreamworks? They don’t trust them. “Why enter into a marriage, if you know it’ll only end in divorce?” says Lyalin. (There were a lot more reasons for his mistrust, but that all falls into the off-the-record bucket unfortunately.)

These companies are creating original content. But make no mistake — if they succeed, they disrupt a lot more than just Hollywood.

It’s a dramatically new way of doing business that most toy makers don’t get.

”
—

http://bit.ly/Hszv9O 

/Is it really just the kids that want the ‘whole ecosystem’? When did that phenomenon start? 

Mar 31, 20120 notes
“

“What’s the future of design?” he asked rhetorically. “There is no future. When the product becomes bionic, in the end there is no product.”

The digital age, Mr. Starck said, has created a process of “dematerialization,” in which products like the Zik headphones are simultaneously shrinking and becoming smarter. “It’s the elegance of the minimum,” he said.

The end result? Eventually, he announced, we’ll all be implanted with microchips, and we’ll be the product.

Of course, that could take a while…

”
— Philippe Starck
Mar 31, 20121 note
“

”Follow Your Passion” is easily the worst advice you could ever give or get.

Why ? Because everyone is passionate about something. Usually more than 1 thing. We are born with it. There are always going to be things we love to do. That we dream about doing. That we really really want to do with our lives. Those passions aren’t worth a nickel.

Think about all the things you have been passionate about in your life. Think about all those passions that you considered making a career out of or building a company around. How many were/are there ? Why did you bounce from one to another ? Why were you not able to make a career or business out of any of those passions ? Or if you have been able to have some success, what was the key to the success.? Was it the passion or the effort you put in to your job or company ?

If you really want to know where you destiny lies, look at where you apply your time.

Time is the most valuable asset you don’t own. You may or may not realize it yet, but how you use or don’t use your time is going to be the best indication of where your future is going to take you .

Let me make this as clear as possible

1. When you work hard at something you become good at it.

2. When you become good at doing something, you will enjoy it more.

3. When you enjoy doing something, there is a very good chance you will become passionate or more passionate about it

4. When you are good at something, passionate and work even harder to excel and be the best at it, good things happen.

Don’t follow your passions, follow your effort. It will lead you to your passions and to success, however you define it.

”
— Mark Cuban
Mar 31, 20121 note
Mar 30, 20120 notes
“

“I read about how Zappos is focused on customer service. It isn’t.

It’s focused on company culture, which leads to customer service.

We don’t talk about customer service; we allow it to happen on its own by having the right people.”

”
—  Aaron Magness, Zappos’ director of business development
Mar 30, 20120 notes
Mar 30, 20120 notes
“

There’s a feeling of thinness that I believe many of us grapple with working digitally.

It’s a product of the ethereality inherent to computer work. The more the entirety of the creation process lives in bits, the less solid the things we’re creating feel in our minds.

Put in more concrete terms: a folder with one item looks just like a folder with a billion items. Feels just like a folder with a billion items. And even then, when open, with most of our current interfaces, we see at best only a screenful of information, a handful of items at a time.

”
—

@craigmod on building Flipboard for iPhone and finding the edges of our digital narratives 

http://craigmod.com/journal/digital_physical/

Mar 30, 20120 notes
Mar 30, 20120 notes
Stoked for 'Paper'

Mar 29, 20121 note
“The worst kept secret in graph theory is that the most effective tool for pattern recognition is the human eye, so replicating any part of that is to be commended.” —

Erik, our data scientist, breaks down the good and bad of data visualization.

Data visualization: moving beyond pretty pictures | Blog @ Percolate

(via percolatehq)

Erik pretty much nails what I have been unable to articulate about data visualization and why some (if not most) won’t really provide the viewer with any actual useful outcome. 

(via shoutsandmumbles)

Mar 29, 20124 notes
“

…most of our competitors are interesting in doing something different, or want to appear new - I think those are completely the wrong goals.

A product has to be genuinely better. This requires real discipline, and that’s what drives us - a sincere, genuine appetite to do something that is better.

Committees just don’t work, and it’s not about price, schedule or a bizarre marketing goal to appear different - they are corporate goals with scant regard for people who use the product.

”
— Jony
Mar 29, 20120 notes
Mar 29, 201229 notes
Play
Mar 29, 20120 notes
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